Jev plays Breakout
Three paddle moves per frame. The game predicts where the ball will land; Jev keeps the paddle under it.
Before every move, the game works out what each legal action would do: crash or not, distance to the goal, and a short look-ahead where noted. Jev reads those facts and chooses one action from the offered set. It is a reactive choice, not a planner, and a malformed answer plays a safe fallback that is counted separately. Scores are compared with a random baseline on the same seed, which sees the identical world.
Scripted demo
Scoreboard
seed 1- Random baseline, this seed
- 3
- Random baseline, mean of 20 seeds
- 4.5
- Scripted rule, this seed
- 15
Setup
A short hand-written rule plays locally. Not Jev, and no model call.
The seed fixes the whole world, so every player faces the same game. Live runs are capped at 240 moves and send at most one request a second.
The decision
No moves yet
Press Play or One move. Each move shows the facts the game computed for every legal action and the choice that was made.
Move log
0 movesNo moves yet
Every move lands here with who chose it: Jev, a forced move, a fallback, the scripted rule, random, or you.