Jev plays Meteor dodge
Five lanes of falling rock. The game counts how far each lane stays clear; Jev changes lanes or holds.
Before every move, the game works out what each legal action would do: crash or not, distance to the goal, and a short look-ahead where noted. Jev reads those facts and chooses one action from the offered set. It is a reactive choice, not a planner, and a malformed answer plays a safe fallback that is counted separately. Scores are compared with a random baseline on the same seed, which sees the identical world.
Scripted demo
Scoreboard
seed 1- Random baseline, this seed
- 81
- Random baseline, mean of 20 seeds
- 36.1
- Scripted rule, this seed
- 150
Setup
A short hand-written rule plays locally. Not Jev, and no model call.
The seed fixes the whole world, so every player faces the same game. Live runs are capped at 150 moves and send at most one request a second.
The decision
No moves yet
Press Play or One move. Each move shows the facts the game computed for every legal action and the choice that was made.
Move log
0 movesNo moves yet
Every move lands here with who chose it: Jev, a forced move, a fallback, the scripted rule, random, or you.